Automaton 2000 Micro - Marine Split Battle vs IMMvp
Why Hacker News recommends it
Cited in StarCraft AI threads to show how much perfect micro matters, though one commenter finds such play boring.
What it is
A short demo of Automaton 2000 Micro, a StarCraft bot built in Blizzard's World Editor that splits marines perfectly against banelings. It shows inhuman unit micromanagement with zero losses.
Recommended by 0 HN commenters across 0 different months, 2016 to 2018.
What Hacker News said
Cites Monory · 2016-03 · on “DeepMind Challenges for StarCraft”
Well, anyone who says that advantage in micromanagement is not a big thing should see "Automaton 2000" videos. Given that automaton is a map script and thus can have virtually unlimited APM, it beats people from a horribly disadvantageous positions (40 banelings vs 21 marine [1], or 100 zerglings vs 20 sieged tanks [2]). [1]: [this video] [2]: [LINK]
Cites pkfrank · 2016-09 · on “Deep Reinforcement Learning to Play StarCraft”
Wow, I hadn't seen this before. Here is "Automaton 2000" controlling 20 marines vs 40 banelings, without losing a single unit. [this video] Pretty cool.
Cites nickpsecurity · 2016-11 · on “Show HN: DeepRhyme (D-Prime) – Generating dope rhymes with machine learning”
It's possible but it's a lot more context-driven than you think with a human involved. The bots do great against each other with their strategies and muscle-memory stuff. Throw a human in the mix, they start noticing patterns in how the units are managed, what strategies are likely, etc. They've exploited these in the competitions to hilarious effect. Here's the main site on prior work & results at the competitions: [LINK] Here's a few examples of how the muscle-memory approach, esp if focused on unit vs unit, can fail against humans. " In this example, Bakuryu (human) notices that Skynet's units will chase his zerglings if they are near, and proceeds to run around Skynet's base to distract
Critical AmericanChopper · 2018-04 · on “StarCraft Micromanagement with Reinforcement Learning and Curriculum Transfer”
A 'perfectly' micro-ing AI is both boring to implement and boring to play against. Somebody made one for SC2 back when that was popular, take a look at these videos to see how uninteresting it would become after the first attempt. [LINK] [LINK] [this video]