The ROI of User Experience

Human Factors International · 316K views · 2011 · 5:52

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UX & UI designTech industry & business modelsSoftware practice, open source & careersexplainer

Why User Experience Stack Exchange recommends it

User Experience Stack Exchange answerers point people to it when they need a quick, manager-friendly way to justify UX work and show its return on investment.

Recommended by 2 people across 4 different months, 2012 to 2014.

What it is

A short animated explainer from Human Factors International in which Dr. Susan Weinschenk argues that user-centered design pays for itself. It draws on IEEE's 'Why Software Fails' data, such as abandoned projects, avoidable rework and the rising cost of fixing errors late.

What people said

Strong rec Nicholas Pappas · 2012-04 · User Experience Stack Exchange · on “How to sell people on the benefits of user research?”

There are a couple of videos out there produced by Human Factors International and TruScribe (the videos you see of people creating large dioramas on a whiteboard). They are very well produced, commonly being drawn to a talk at a conference. One specifically that I like to show is "The ROI of User Experience with Dr. Susan Weinschenk". It is good for the manager types and for people who spit out "fast moving space" -- giving a good illustration of how Return on Investment (ROI) work in the user experience space. The video can be found here: [this video] "Bad Requirements" is one of the reasons called out in the video as to why products fail. =) There are several other videos on the subject of Hum

Recommends Pratheep ch · 2012-02 · User Experience Stack Exchange · on “What is the ROI of UI or UX design?”

This will help to know the power of ROI impact on UX and UI Human factors Video explaining ROI for UX [this video] UPA take on ROI with metrics [LINK] Top key points that i remember are : UX issues are in the top ten reasons for project to fail Good UX will reduce customer care calls Early changes with UX design will take just 10 percent cost when compared to later stages. Good UX will reduce training if its complex applications or in-house app repeated customers increases the ROI Overall UI is the product to customer Good UX will increase the conversion rate. etc ..

Recommends Nicholas Pappas · 2014-03 · User Experience Stack Exchange · on “quantifying field study ROI”

If you perform a Google search for " ux roi [LINK] " you get a plethora of information on the subject. One of the results is a video distributed by Human Factors International, which I've used before and enjoy how it is organized. [this video] This group has also put out a video, and associated article [LINK] , titled "What Every CEO Should Know about Creating an Effective User Experience Practice" which speaks a bit to ROI. [LINK] They also have a page on their website titled "ROI Calculators" [LINK] Stepping away from this group, there are plenty of other examples: UXMag [LINK] has a Business Value and ROI [LINK] section with multiple articles on the subject. UXMatters [LINK] has an article on

Recommends Nicholas Pappas · 2014-12 · User Experience Stack Exchange · on “How do I suggest to our CEO that we need a UX pro on staff?”

The basic tennet you are selling is ROI - Return on Investment. UX is not fast and it is not cheap. "So what's in it for me?" (says the CEO) One organization that has done a good job of putting together material that explains the importance of UX is Human Factors International [LINK] . They don't say anything that isn't said in plenty of other places, but they have a tendency to wrap it in a more management/CEO centric framework. A good video to show is "The ROI of User Experience with Dr. Susan Weinschenk". It is good for the manager types and for people who spit out "fast moving space" -- giving a good illustration of how Return on Investment (ROI) works in the user experience space. The v

Cites Mervin · 2012-09 · User Experience Stack Exchange · on “What are the first steps for growing UX operations in an agency?”

Your story sounds similar to my case (I am not the first UX hire but I am the first guy whom they have hired who has had formal education in UX as such). Anyway here is what I would focus on: Find out who are the key stakeholders in the company who are interested in user experience : This is really important as you would need the support of at least someone in senior management when you start pitching UX design processes and UX methodologies to a team who perhaps hasn't had exposure to them. Also understanding the key stakeholders helps you determine the weight your words will have and whom you need to influence to bring about potential change Understand the business process of the company a