"Design in Practice" by Rich Hickey

ClojureTV · 64K views · 2023 · 1:00:46

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Software architecture & designFunctional programmingManagement, leadership & organizationstalk

Why Hacker News recommends it

HN draws on it for practical decision-making and problem-framing techniques that apply well beyond Clojure.

What it is

Rich Hickey's Clojure Conj 2023 talk on design in practice, covering problem statements, decision matrices, choosing precise words and making decisions in a team.

Recommended by 2 HN commenters across 1 different months, 2023 to 2024.

What Hacker News said

Recommends jauntywundrkind · 2024-10 · on “Holocron is an object storage based leader election library”

Rich Hickey has a section on using good words, on not using nicknames, in his (as ever wonderful) Clojure Conj 2023 talk Design in Practice, [this video]

Recommends erichocean · 2024-10 · on “Focus on decisions, not tasks”

A good approach to making decisions in a team context (also works for personal use) is explained by Rich Hickey here: [this video] The talks is called "Design in Practice" but is really about making decisions.

Cites nivertech · 2023-06 · on “Ask HN: What team tools do you use in your startup to organize information?”

I experienced this in Scrum planning, daily standups, and other rituals were done with Excel shared via Zoom (or similar) meetings. The Scrum Master would ask each team member a question (e.g. estimation, etc.) and then fill the Excel while online, wasting everyone's time. Same with planning, there will be some basic template for a sprint, and it will be filled with the estimations/Jira tickets during the online meeting! Given said that, there are some valid uses for shared spreadsheets in Product/SDLC. One method I used is specific for data engineering projects: the product fills Excel/Google Spreadsheet with the example input, output shapes in the form of tables, and the developers asking

Cites jugjug · 2023-12 · on “Volkswagen Will Bring Back Physical Buttons in New Cars”

Reminds on Rich Hickey ranting about touch screens in cars [1] in Design in Practice: > We do not have feature X" is never a valid problem statement. If you need proof of this you only need to look at a modern car which has a touch screen where no one said, "I need to slide my finger on some random piece of glass to a precise point to set my blower in my car while I am driving." No one has ever said that, right? But somebody did say, "We need touch screens because young people will never buy our cars." This is what happens when you are not talking about the problem. [1]: [this video]