Ben Heck's Nintendo-Playstation Prototype Pt 1 Teardown
Why Hacker News recommends it
HN uses it to show what the Nintendo PlayStation prototype hardware actually looked like, essentially an SNES with a CD-ROM drive.
What it is
A Ben Heck Show episode tearing down the Nintendo PlayStation prototype, one of the rarest consoles ever, with its owners Terry and Dan Diebold. Part 2 then gets it working again.
Recommended by 1 HN commenters across 1 different months, 2016 to 2022.
What Hacker News said
Recommends mschwaig · 2016-07 · on “Repairing the only known prototype of Nintendo PlayStation [video]”
The first part of the video[1] is also worth watching. It has the current owner explaining how he got it and some careful investigation of the device before the actual repair. Ben Heck has some impressive videos in general, watching him work always makes me wish I was better at electronics. [1] [this video]
Cites codesushi42 · 2017-01 · on “Nintendo Switch”
He is completely wrong and must be confusing PS1 with the unreleased add-on, which would make more sense. The Nintendo Playstation is not much more than an SNES with a CD-ROM drive and some extra memory: [this video] He is probably too young to have grown up with a PS1. I believe reading at the time that Sony poured close to $1bn into developing the PS1 hardware. This made sense-- the Sony brand then was what Apple is now, and this was their first full foray into the games industry. If you compare Star Fox running at 15fps on a SuperFX chip w/ untextured polys to Gran Turismo 2 running at 30fps, you will see why OP is spewing clueless garbage. The PS1 was a monster for its time. It blew away the
Cites qbasic_forever · 2022-06 · on “Sega announces a tiny Sega CD retro console”
The concept system actually materialized and was pretty underwhelming: [this video] The big issue is that most of those early consoles were designed with the expectation that games were on ROM chips directly connected to the CPU bus and mapped into memory so you wouldn't have to load all the assets in RAM (which was miniscule, a few dozen or low hundred kilobytes at most). If you just bolted a CD-ROM onto that architecture it can't be mapped into memory so now you have to cache things in RAM or architect your game to allow for seeking and getting them on demand. Sony did take all the learnings from the SNES CD-ROM and used it to design the Playstation hardware. They added 2 megabytes of RAM, a hu