Fear and Loathing in Las Vegas (7/10) Movie CLIP - The High Water Mark (1998) HD

Movieclips · 1.4M views · 2011 · 2:22

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Why Hacker News recommends it

Quoted to describe fleeting cultural moments that cannot be repeated, such as early tech eras or SimCity 2000.

What it is

A movie clip from Terry Gilliam's Fear and Loathing in Las Vegas in which Duke recalls the brief magical moment of 1960s San Francisco, the 'high water mark' monologue.

Recommended by 0 HN commenters across 0 different months, 2022 to 2025.

What Hacker News said

Cites naoqj · 2022-04 · on “Ask HN: When did tech stop being cool?”

>It's an age thing - the dreams you had when you were younger didn't turn into reality - dreams usually don't. Or at least, not as you expect it. Every generation is doomed to discover that. [this video]

Cites DonHopkins · 2023-01 · on “Playing Zork with AI-generated imagery”

A Pissed Off Tutorial For Google Wave [LINK] >Josh from the Game Helpin' Squad actually tries to get some work done. Or, rather, he complains about how people didn't appreciate it when he got some work done. Fear and Loathing in Las Vegas (7/10) Movie CLIP - The High Water Mark (1998) HD [this video] >Strange memories on this nervous night in Las Vegas. Has it been five years? Six? It seems like a lifetime, the kind of peak that never comes again. San Francisco in the middle sixties was a very special time and place to be a part of. But no explanation, no mix of words or music or memories can touch that sense of knowing that you were there and alive in that corner of time in the world. Whatever i

Cites DonHopkins · 2023-05 · on “SimCity 4, the greatest citybuilder of all time, was released 20 years ago”

Absolutely! SimCity 2000 was a masterpiece, striking the perfect balance between the immediate grokability and comprehensible simplicity of the original SimCity "Classic", plus the judicious addition of rich immersive CD-ROM quality graphics and sound. SimCity 2000, much like Hunter S. Thompson's description of mid-sixties San Francisco, represented a harmonic convergence of factors that established a high-water mark of game design. It was a time when the energy of a whole generation of computer hardware and game developers came to a head in a round shiny disc, for reasons that were hard to fully grasp at the time and even harder to explain in retrospect. [this video] Just as Thompson describes t

Cites idiotsecant · 2025-12 · on “Show HN: Stop AI scrapers from hammering your self-hosted blog (using porn)”

Have you ever listened to the 'high water mark' monologue from fear and loathing? It's pretty much just that. It was a unique time and it was neat that we got to see it, but it can't possibly happen again. [this video]