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The best computer graphics & rendering videos, according to Hacker News

112 videos about computer graphics & rendering that Hacker News commenters keep pointing each other to, ranked by how many separate months they were recommended. Part of Design, Graphics & Visual Media.

The Beauty of Bézier Curves

Freya Holmér

2.2M views · 2021 · 16 HN recs

HN repeatedly calls it one of the best math and graphics explainers on YouTube, praised for bridging game dev and math.

The Continuity of Splines

Freya Holmér

1.9M views · 2022 · 10 HN recs

It is the go-to recommendation for anyone who wants to genuinely understand Bezier curves and splines, and commenters repeatedly call it one of the best programming-related educational videos.

Painting a Character with Maths

Inigo Quilez

457K views · 2020 · 13 HN recs

HN repeatedly calls it a mind-blowing and accessible introduction to SDFs and procedural art from a master explainer.

A Deep Dive into Nanite Virtualized Geometry

SIGGRAPH Advances in Real-Time Rendering

278K views · 2021 · 7 HN recs

HN treats it as the definitive deep dive on Nanite, admired for the engineering ambition behind pixel-sized triangles and compute-driven rendering.

Siggraph2019 Geometric Algebra

Bivector

87K views · 2019 · 8 HN recs

HN commenters repeatedly point people to it as the most accessible, developer-friendly introduction to geometric algebra and its use in graphics and physics.

I painted a Landscape with Mathematics

Inigo Quilez

812K views · 2022 · 7 HN recs

HN commenters point to it as the best demonstration of procedural graphics from a master, accessible to beginners yet deep enough for advanced viewers.

Elevated by RGBA and TBC

BUTTONTANG

973K views · 2009 · 7 HN recs

HN repeatedly holds it up as the benchmark for what procedural generation and size-coding can achieve in 4K.

Creating a Doom-style 3D engine in C

Bisqwit

990K views · 2015 · 3 HN recs

A favorite on Ask HN lists of programming YouTube channels, praised for mind-blowing systems and graphics programming and a watchable coding style.

Ivan Sutherland Sketchpad Demo 1963

Interface Studies

136K views · 2012 · 5 HN recs

HN returns to it as a striking demonstration that core GUI, CAD and constraint-programming ideas existed in the 1960s.

Computer Color is Broken

minutephysics

4.3M views · 2015 · 4 HN recs

HN cites it as the accessible go-to explanation of gamma and color blending errors in image programs.

The real story behind Wayland and X

Linux.conf.au 2013 -- Canberra, Australia

46K views · 2014 · 4 HN recs

HN uses it as the go-to answer to claims that Wayland is unnecessary, from a developer who knew X's codebase well.

Dual Photography

mm648230

24K views · 2009 · 4 HN recs

Cited whenever threads discuss recovering hidden images or non-line-of-sight imaging, as a clear demonstration of light transport.

Atari's Quadrascan Explained

Retro Game Mechanics Explained

239K views · 2021 · 3 HN recs

Recommended whenever Atari vector games come up as an excellent, deep technical explanation of how they worked.

Halide Talk

Andrew Adams

52K views · 2014 · 5 HN recs

Recommended as the clearest explanation of Halide's ideas and of scheduling for performance.

Farbrausch - fr-041: debris. [HD]

kb

228K views · 2009 · 4 HN recs

HN recommends it as the demoscene showpiece to show someone what extreme size-limited real-time graphics look like.

LIVE Coding "Happy Jumping"

Inigo Quilez

106K views · 2019 · 2 HN recs

HN commenters point to it as a patient, full-length walkthrough of how a raymarched shader is built from scratch.

Mars DOS demo by Tim Clarke (1993)

Sean Barrett

27K views · 2013 · 2 HN recs

Remembered fondly as a tiny, efficient demo that inspired graphics programmers and is a benchmark for modern terrain rendering.

Enhancing Photorealism Enhancement

ISL and Collaborators

6.3M views · 2021 · 2 HN recs

Used as a go-to example of neural networks enhancing game rendering, referenced in later AI-graphics discussions.

The Drive Home - ShaderToy

The Art of Code

11K views · 2017 · 2 HN recs

Shared as a stunning shader demo, with praise for its clear explanations of how it works.

Making a heart with Maths

Inigo Quilez

111K views · 2017 · 2 HN recs

HN commenters call it a great beginner-friendly introduction and enjoy watching Quilez work through graphics.

puls (256 bytes)

JanRrrolaKadlec

35K views · 2009 · 1 HN recs

HN commenters cite it as the most impressive 256-byte production and as an example of how much graphics code can fit in a tiny binary.

ants simulation

Hugh Lomas

1K views · 2014 · 1 HN recs

Linked in ant-simulation threads as a compact, open-source example of emergent behavior.

Brigade 3 real-time path tracing

Sam Lapere (Supergastrocnemius)

89K views · 2013 · 1 HN recs

Cited as an early proof that real-time path tracing was feasible, years before it reached mainstream games.

"Pipe Dream" - Animusic.com

AnimusicLLC

17.7M views · 2008 · 1 HN recs

HN people bring it up whenever music-playing machines or robot bands come up, as the classic CG precursor.

Near-Eye Light Field Displays

Douglas Lanman

88K views · 2013 · 2 HN recs

HN cites it in Magic Leap and VR threads as a clear overview of how light fields could solve focus and bulk problems.

SGI IRIS 2400 (1985)

VintageCG

122K views · 2010

HN shares it as a classic glimpse of early SGI hardware graphics in retro-computing and IRIX threads.

Eulerian Video Magnification

Miki Rubinstein

787K views · 2012

Cited as the canonical demonstration of pulling out invisible signals like pulse from video, with commenters imagining other applications.

Evolved Virtual Creatures (1994)

karlsims

42K views · 2019

HN brings it up as a classic example of evolutionary algorithms, including how the creatures exploited physics-simulation bugs, which parallels metric gaming in AI.

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