New Voxel Engine Reveal - Crystal Islands Experiment

John Lin · 394K views · 2021 · 5:05

Open on YouTube

Computer graphics & renderingGame programming & enginesdemodated

Why Hacker News recommends it

HN cites it as a showcase of one of the best voxel engines, impressive for its detail and smoothness.

What it is

John Lin reveals a rewritten voxel engine demonstrated in a Crystal Islands scene, with much finer voxel detail, fast collision, fracture and path-traced global illumination.

Recommended by 2 HN commenters across 2 different months, 2021 to 2025.

What Hacker News said

Strong rec junon · 2021-09 · on “The Perfect Voxel Engine”

For reference, this is John Lin who posts semi-frequent devlogs[0] of his voxel engine progress - an engine that is, in my opinion, one of the best voxel engines in existence rivaled only by Dennis Gustafsson's "Teardown" voxel engine. [0] [this video]

Strong rec parlortricks · 2025-01 · on “VoxelSpace: Terrain rendering algorithm in less than 20 lines of code (2020)”

John Lins [this video] Crystal Island looks amazingly detailed and smooth. Wish he would continue or share how.

Cites romwell · 2023-10 · on “MagicaVoxel – A free voxel art editor and interactive path tracing renderer”

>Would it be possible at some point to have voxels the size of a pixel? And would it benefit for example path tracing, physics and other things? The answers are yes and maybe . There are people who are working in that direction. See this, for example: [this video]

Cites Crestwave · 2024-05 · on “The Perfect Voxel Engine (2021)”

Hm, do you have a source for that? It's possible that you're mixing it up with his decision to shelf "micro-voxels" in favor of the traditional, chunkier voxel art style. [this video] (see pinned comment)