Learn about RenderScript from Romain Guy and Chet Haase of the Android UI Toolkit team
Why Stack Overflow recommends it
Stack Overflow users link it as a primary learning resource for RenderScript, which had little documentation, and as the source of a simple example to follow.
Recommended by 0 people across 0 different months, 2011 to 2013.
What it is
A 2011 InfoQ-hosted session in which Romain Guy and Chet Haase of Google's Android UI Toolkit team introduce RenderScript, an API for using the GPU and parallel compute on Android devices. It covers what RenderScript is and how apps can take advantage of it, with demos and code examples.
What people said
Cites spatulamania · 2011-12 · Stack Overflow · on “About RenderScript”
Resources, documentation, and tutorials for Renderscript are still pretty scarce. Here are the places I've found. Introduction to Renderscript: parts 1 & 2 (Android Blogs) [LINK] [LINK] Main Overview (Android Docs) [LINK] Android JavaDocs (Android Docs) [LINK] Renderscript Runtime API Reference [LINK] Examples and some API documentation [LINK] [LINK] Videos Learn about RenderScript | [this video] Android Renderscript (LLVM) | [LINK] Blog articles [LINK] [LINK] [LINK]
Cites Raghunandan · 2013-03 · Stack Overflow · on “Android Changing activity by onTouch like a book”
Instead of having one activity for each page, just replace new content on the same activity. [LINK] . Page curl. Page curl with renderscript. [LINK] . The link has a video of pagecurl demo. The source code in available at [LINK] . Details regarding renderscript at [LINK] . Here's a video on renderscript talk by Romain guy. [this video] .
Cites Akshay · 2013-11 · Stack Overflow · on “RenderScript code not working without rsDebug”
I'm completely new to RenderScript. I was trying to get a simple example shown by Romain Guy in [this video] working. First off, here's the code. MainActivity.java package com.example.rsgray; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.renderscript.Allocation; import android.renderscript.RenderScript; import android.view.Window; import android.view.WindowManager; import android.widget.ImageView; import android.widget.ImageView.ScaleType; public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); getWindow().addFlags(W