Building your first ARCore app in Unity - An Augmented Reality Newspaper - Joshua Leibstein
Why Stack Overflow recommends it
Stack Overflow users link it as a reference tutorial when setting up ARCore image recognition and tracked-image overlays in Unity.
Recommended by 1 people across 1 different months, 2019 to 2020.
What it is
A 37-minute talk from GDG Johannesburg in which Joshua Leibstein walks through building an augmented reality newspaper using Unity and ARCore. It is a hands-on demo of setting up an ARCore project and overlaying content on recognised images.
What people said
Recommends Zeghra · 2020-05 · Stack Overflow · on “Problems with playing videos ARCore”
EDIT: I had to edit answer to give more explanation: I used the examples of augmented image that comes with GoogleARCore to create the AR. Here the controller needs an augmented image visualizer prefab. This prefab is a Quad (right click on hierarchy area, then 3D Object > Quad) and moved it to prefab folder (this creates prefab from quad). This quad/prefab has a videoplayer (added in inspector). This quad(prefab) also has a script (augmentedimagevisualizer) which contains your code snippet. So in the inspector (with augmentedimagevisualizer script) the quad already has videoclips where you can set your videos. In hierarchy, there is an arcore device and inside is the camera. This camera has
Cites maldeirra · 2019-08 · Stack Overflow · on “How to fix the number of prefabs that the ARCore can display at the same time ? (with image recognition)”
Hello, my set up and code is close (almost copy and paste) to this tutorial video: [this video] And great idea, until now I was absolutely trying to solve my problems using unity tools when....I could just do math. When you wear blinders ^^
Cites M_to_the_J · 2020-10 · Stack Overflow · on “How to place a plane over an ARTrackedImage - Unity3D AR Foundation”
I am tracking images with my AR-App and whenever an image got detected there should be a plane overlaying the tracked image. The plane should have the same dimensions and rotation as the image. I've already tried using this code snippet [LINK] but retrieving the image's children's transform yields an error because the image doesn't have any children. Following this video [this video] wasn't successful either. Anyone got an idea on how to get the ARTrackedImage's plane information?