Diablo: Original Game Development

jon d · 11K views · 2017 · 1:17:43

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Game designGame history & retro gamingIndie game developmenttalk

Why Hacker News recommends it

HN considers it one of the best GDC post-mortems, with funny anecdotes (such as turning down Hotmail equity) and multiplayer insights.

What it is

David Brevik's GDC 2016 post-mortem of the original Diablo, covering how it evolved from a turn-based claymation DOS game into the genre-defining action RPG. It includes development anecdotes and lessons learned.

Recommended by 3 HN commenters across 3 different months, 2021 to 2023.

What Hacker News said

Recommends somedude895 · 2022-03 · on “Wolfenstein 3D secrets revealed by John Romero in lengthy post-mortem chat”

I can't wait for this to go up on Youtube. GDC post mortems are amazing, especially the ones on Diablo[0] and Fallout[1]. I've loved Fallout since I was 12 and it really got me into post-apocalypse fiction. I ended up watching and reading all the media that Tim cites in his presentation and discovered some wonderful things like On the Beach (the book by Nevil Shute AND the movie), A Canticle for Leibowitz, etc [0] [this video] [1] [LINK]

Recommends namelosw · 2022-09 · on “Ask HN: Which startups have the most interesting pivot stories?”

An even more interesting and funny perspective is from another programmer beforehand: In this post-mortem talk [0] on Diablo 1. The creator mentioned his worst business decision - the Hotmail guy offering 10% of the company in return for an office in the back they weren't even using, and he rejected it. According to him, the pitch was: "I'm going to make email over the Internet". His response: "Dude, that's the dumbest idea I've ever heard! What are you talking about, I already have my email over the Internet - this isn't even an invention!". 14 months later, that 10% was worth $40 million. Meanwhile they agreed to do Diablo only for $300k for Blizzard, and that was a bad deal - they even ha

Recommends martinohansen · 2023-10 · on “MMO Architecture: clients, sockets, threads and connection-oriented servers”

Unrelated to the post here, but I think both Pat and this guy[1] say that they build the multiplayer for Diablo by themselves… Anyhow, both talks are fascinating and surely worth a watch. [1] [this video]

Cites namelosw · 2021-10 · on “The metaverse is bullshit”

> The metaverse is bullshit because it already exists, and it's called the internet You may be right, but here's an anecdote: David Brevik did a post-mortem on Diablo[0] on GDC. He first mentioned they accepted the contract for developing Diablo for Blizzard for $300000 which was extremely underpriced for a team of 15, so they have to look for other revenue such as accepting other contracts developing lame football games for $1 million. As they were busy shipping Diablo, Sabeer Bhatia came to them with an idea of "making the email over the Internet", he replied, "dude this is the dumbest idea I've ever heard! What're you talking about - I've already had my email over the Internet!". Sabeer i