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The best game design videos, according to Hacker News

64 videos about game design that Hacker News commenters keep pointing each other to, ranked by how many separate months they were recommended. Part of Games & Game Development.

Failing to Fail: The Spiderweb Software Way

GDC Festival of Gaming

569K views · 2018 · 11 HN recs

HN keeps recommending it as an inspirational, funny talk on running a long-lived indie studio and what Steam provides for its 30% cut.

Exploring the Tech and Design of Noita

GDC Festival of Gaming

287K views · 2020 · 7 HN recs

It is the go-to talk for anyone building falling-sand or pixel-physics simulations, and several commenters say they modeled their own engines on it.

'Diablo': A Classic Game Postmortem

GDC Festival of Gaming

1.1M views · 2016 · 8 HN recs

Frequently recommended whenever Diablo or its origins come up, for its candid account of the human side of game development.

Manufactured Discontent and Fortnite

Folding Ideas

1.7M views · 2019 · 6 HN recs

HN commenters cite it as the definitive critique of Fortnite's monetization and of manipulative free-to-play design.

DOOM: Behind the Music

GDC Festival of Gaming

1.8M views · 2017 · 4 HN recs

HN raves about it as one of the best conference talks, showing a master's creative process and sound design.

Classic Game Postmortem: Ultima Online

GDC Festival of Gaming

183K views · 2018 · 5 HN recs

HN recommends it as a transparent MMO postmortem and as the source of the story that the term 'shard' originated with Ultima Online.

Nintendo - Putting Play First

Game Maker's Toolkit

996K views · 2016 · 3 HN recs

HN recommends it as a concise video essay on why Nintendo games feel good and how the company iterates.

Ross's Game Dungeon: Deus Ex

Accursed Farms

1.5M views · 2016 · 4 HN recs

HN recommends it as a deeper look at Deus Ex's themes, and as the best essay on its politics and economics.

Sid Meier's Psychology of Game Design

GDC Festival of Gaming

136K views · 2016 · 4 HN recs

HN people cite it when discussing perceived randomness, luck and player experience in games, and say more designers should heed it.

Practical Creativity

GDC Festival of Gaming

354K views · 2017 · 3 HN recs

Recommended even to people outside game development as a useful, practical perspective on how creativity works.

TUN: Un-Ruining the MMO

MrBtongue

290K views · 2013 · 2 HN recs

Commenters call it one of the best, most insightful explanations of sandbox versus theme-park MMO design.

Classic Game Postmortem: Fallout

GDC Festival of Gaming

301K views · 2017 · 3 HN recs

Held up as an exemplary GDC postmortem and a first-hand account for fans of the original Fallout.

Diablo: Original Game Development

jon d

11K views · 2017 · 3 HN recs

HN considers it one of the best GDC post-mortems, with funny anecdotes (such as turning down Hotmail equity) and multiplayer insights.

The Implementation of Rewind in Braid

GDC Festival of Gaming

140K views · 2016 · 2 HN recs

HN commenters cite it as the reference for how a rewind system works and as a point of comparison for undo and serialization approaches.

[Highlight] StarCraft Remastered Rant

Day9TV

452K views · 2017 · 2 HN recs

HN uses it to argue that mechanical difficulty and limited attention are integral to RTS strategy, especially in StarCraft AI threads.

The Story of Super Mario Bros. 3

Gaming Historian

8.9M views · 2019 · 1 HN recs

HN mentions it for the game design history it contains and as part of a list of good gaming history channels.

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