Herbert Wolverson - Procedural Map Generation Techniques
Why Hacker News recommends it
HN recommends it as a fun, informative survey of easy-to-implement dungeon generation methods from the author of the Rust roguelike tutorial.
What it is
Herbert Wolverson's Roguelike Celebration 2020 talk surveying procedural map generation techniques, including integration of hand-crafted prefabs and vaults.
Recommended by 4 HN commenters across 4 different months, 2021 to 2022.
What Hacker News said
Strong rec kruffin · 2022-01 · on “Simple Dungeon Map Generation”
My favorite from that collection on map generation is by Herbert Wolverson: [this video] He goes over 5 or 6 different techniques that are easy to implement.
Recommends rudedogg · 2021-10 · on “Hands-On Rust: Effective Learning Through 2D Game Development and Play”
Congratulations on releasing your book. I watched one of your talks about procedural generation[0] and really enjoyed it, thanks! Mentioning this here since the tutorial linked above has a lot of procedural generation content [0] [this video]
Recommends chungus · 2022-07 · on “Roguelike Tutorial in Rust (2019)”
This is what I used to learn Rust, in tandem with The Book. I would read a chapter of The Book, then do a chapter of Herbert's Roguelike Tutorial. Very well written and fun material, that guides you deep into a tricky space with very little previous knowledge required. The maintainer is also very responsive to questions and pull requests. And has done an interesting talk[0] on procedural map generation at the annual 'Roguelike Celebration' conference[1] which is happening in October. (and for which the Call For Papers is still open) [0] [this video] [1] [LINK]
Recommends arandomhuman · 2022-10 · on “A celebration of roguelike games”
I recently saw a really fun and informative talk on procedural generation from their YouTube channel by a well known developer in the community [this video] . There's tons of interesting talks there if (traditional) roguelikes or their development really pique your interest.