Real-Time Polygonal-Light Shading with Linearly Transformed Cosines

Jonathan · 37K views · 2016 · 3:13

Open on YouTube

Computer graphics & renderingother

Why the open web links it

Presents a real-time shading technique for polygonal lights using linearly transformed cosine distributions.

Linked by 3 independent sites, 2 of them widely read in the 2026-10 crawl of the open web, including unity3d.com, unity.com, onrendering.com.