Creating an Android plugin for Unity3D
Why Stack Overflow recommends it
Stack Overflow users link it when someone needs to get native Android functionality into a Unity project and wants a worked example of building an Android plugin.
Recommended by 2 people across 2 different months, 2019 to 2020.
What it is
A short tutorial from the CWGTech channel that walks through building a simple Android plugin for Unity3D. It sets up a basic framework in Android Studio and Java that is meant as a starting point for later plugin tutorials, and it assumes you already know Unity, C#, Java and Android.
What people said
Strong rec cav-man · 2019-03 · Stack Overflow · on “How To Access Native Android Date Picker And Time Picker From Unity”
It may be possible using AndroidJavaObject and AndroidJavaClass , but i assume you have already tried that route. I just crossed this bridge myself, i needed background audio and the only way to make that happen was with a native Foreground Service and using Native Media API's. I have successfully wrapped up with that side of the project now and moved over to accomplishing the same functionality with apple (much harder so far..) I highly recommend that you just bite the bullet and write your own plugin man, as i had to. it was well worth it. its also completely free. the time invested is really worth the functionality it opens up for your current and future projects This was by far the best
Recommends Sirop4ik · 2020-08 · Stack Overflow · on “How to implement native android unity plugin?”
I am fresh in unity. What I have is - native android static lib that I use in my Android app by JNI. Now, I need to take this native android static lib and make it work in Unity as android plugin. I would like to make it this way, in Android Studio build this lib with JNI interface (as I do now for this android project) and then use this lib buy JNI interface this way using UnityEngine; public class PluginTest : MonoBehaviour { const string pluginName = "com.myapp.unity.MyPlugin"; static AndroidJavaClass _pluginClass; static AndroidJavaObject _pluginObject; public static AndroidJavaClass PluginClass { get { if(_pluginClass == null) { _pluginClass = new AndroidJavaClass(pluginName); } return
Cites Christian Stamati · 2020-07 · Stack Overflow · on “Android Studio how to run copy task?”
I can't copy an aar file when I build the gradle: task copyAAR(type: Copy){ dependsOn assemble from ('build/outputs/aar') into ('../../out') include(project.name + '-release.aar') } ERROR: 10:56:46 PM: Executing task 'copyAAR'... java.io.IOException: The filename, directory name, or volume label syntax is incorrect 10:56:46 PM: Task execution finished 'copyAAR'. After i searched several forums I decided to ask question, I don't know how to fix this could someone help me? I followed this video, starts at 4:20 : [this video]