Importing a Cocos 2d-x project into Android Studio
Why Stack Overflow recommends it
Stack Overflow users link it as a walkthrough for getting Cocos2d-x projects into Android Studio, though some report that it no longer works with newer Cocos versions.
Recommended by 1 people across 1 different months, 2015 to 2015.
What it is
A 12-minute screen-recorded tutorial from 2014 showing how to create a Cocos2d-x v3.3 project, compile the C++ code, and import it into the newly released Android Studio. It covers tool downloads, setup, the import wizard, run configuration, and running the app, with a note about a gradle workaround.
What people said
Recommends DinhNgocHien · 2015-12 · Stack Overflow · on “How to import C++ files in to android studio without gradle?”
As I said before, when I imported cocos2d-x project in to android studio, it had no gradle. I followed this guide [this video]
Cites BotistSab · 2015-07 · Stack Overflow · on “Cocos2d-x and Android Studio”
I'm very new to cocos2d-x development, and I also never built anything on Android. I followed many text guides that seem to be outdated and not using Android Studio, but Eclipse instead as an IDE. I downloaded all required components (NDK, Ant, JDK), and I'm not sure where to use them in this IDE itself. When I built on iOS, my project worked just fine. When it was time to test it on Android, I followed this video guide [this video] . My project kept crashing with "Unfortunately, projectname has stopped" message. Compiler never showed anything resembling an error report (or something that looks like one). I'm very confused right now. Someone please give me a step-by-step guide on how to compile c
Cites An Phung · 2015-08 · Stack Overflow · on “cocos-x 3.7+Android Studio: NDK not configured when cocos plugin is used”
Sorry for out of topic. Can you please show how to open v3.7 under Android Studio. I followed this [this video] but it doesn't work.