LibGDX Toolbox - Using AdMob for Mobile Ads on Android

Brent Aureli Codes · 27K views · 2015 · 18:01

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Indie game developmentGame programming & enginestutorialdated

Why Stack Overflow recommends it

Stack Overflow users link it as the tutorial they followed to add AdMob banners to a LibGDX game, usually when they then hit a problem at a particular step.

Recommended by 0 people across 0 different months, 2016 to 2018.

What it is

A short tutorial that takes a basic LibGDX "Hello World" game and adds Google AdMob banner ads on Android in under 20 minutes. Brent Aureli Codes walks through the setup and links to demo source code and the official LibGDX wiki page on AdMob.

What people said

Cites Sarah · 2016-01 · Stack Overflow · on “adding Admob to Libgdx game”

I was fallowing this tutorial [this video] but when I tried to go to monetize page I wasn't able to monetize or add any banner because my game isn't in the store unlike the tutorial. My question is: do I need to upload my game without adding the code of admob then add it latter to my game or shall I add the code before uploading it then set the things from admob website? It might be a silly question but I'm just a newbie when it comes to admob

Cites potato · 2016-01 · Stack Overflow · on “App size increases for 11MB after implementing adMob ads”

Actually, I am using compile "com.google.android.gms:play-services-ads:$admobVersion" and admob version 8.3.0. I was following this tutorial [this video]

Cites Piet Hein · 2016-02 · Stack Overflow · on “Android libGDX: Eclipse crash when using google-play-services_lib”

I'm learning how to make games in libGDX, and I'm trying to add ads to my game. I'm following this tutorial: [this video] (I'm using Eclipse instead of Android Studio). I got stuck at 9:35 of the tutorial; I've copied all the code and everything seems to look good; but when I try to run the code, nothing starts; Eclipse just keeps loading until the following error pops up: Unable to execute dex: GC overhead limit exceeded GC overhead limit exceeded It seems to be the same problem as this guy had: Importing "google-play-services_lib" into Eclipse crashes libgdx project [LINK] But I followed all the suggested steps and Eclipse still crashes... (I seem to have too little reputation to comment on tha

Cites P. Duarte · 2018-07 · Stack Overflow · on “Implementing AdMob Rewarded Video with LibGDX”

I am creating a game with LibGDX and wanted to put rewarded videos on it but I can't figure out how I do that. I have already displayed an admob banner with this tutorial: [this video] I have already seen this question but don't understand where to put this code: public void showVideoAd(){ runOnUiThread(new Runnable() { public void run() { if (mAd.isLoaded()) { mAd.show(); } else { loadRewardedVideoAd(); } } }); } public boolean hasVideoReward(){ return isRewardLoaded; //return mAd.isLoaded(); // -> must be called on the main UI thread. } (first of all there is no mAd declared in it): rewarded video ad example in libGDX [LINK] And using a few more sorces I've made a few experiments being the last