Realtime Communication with WebRTC in Flutter & Dart

Flutter Explained · 74K views · 2021 · 24:56

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Software practice, open source & careersWeb developmenttutorialdated

Why Stack Overflow recommends it

Stack Overflow users link it as the starting tutorial for WebRTC video and audio calls in Flutter, and many build or debug code derived from it.

Recommended by 1 people across 1 different months, 2022 to 2023.

What it is

A roughly 25-minute Flutter tutorial by the Flutter Explained channel that walks through building a peer-to-peer video call in Flutter and Dart using WebRTC. It covers the boilerplate, creating a room as the caller, joining as the callee, and problems hit during development, with a public GitHub repo.

What people said

Recommends MαπμQμαπkγVπ.0 · 2022-02 · Stack Overflow · on “webRTC Video and Audio Call in Flutter”

There is actually an existing plugin specific on the implementation of webRTC using Flutter [LINK] . As for the tutorials, try to check the webRTC codelab [LINK] and good video tutorial about "Realtime Communication with WebRTC in Flutter & Dart" [this video] .

Cites Kasymbek R. Tashbaev · 2022-11 · Stack Overflow · on “flutter_webrtc: Cannot rejoin to the channel I left earlier”

I am developing a streaming application: one application (server) broadcasts a video, and another application (client) displays this video. I used the flutter_webrtc package for real-time communication. I followed the following tutroial: [this video] [LINK] Currently, the server application can successfully create a channel and broadcast the video, and the client application can join this channel and watch the video. But when the client leaves the channel and later tries to connect to the same channel, it can't get the video, only a black screen is displayed. There are no errors shown. I used flutter_riverpod as state management and all codes below are inside StateNotifiers . Function to create a

Cites Diogo Bratti · 2023-07 · Stack Overflow · on “Why setRemoteDescription prevents execution flow?”

I have this project where I am trying to chat with WebRTC without Internet, using UDP over LAN. My code is based on this video: [this video] How works my code: The original code from video created a video chat using firebase . It worked! There are four main methods OpenUserMedia , createRoom , joinRoom and hangUp . Methods OpenUserMedia and hangUp are intact. So I hope they are flawless. Method createRoom manages caller side and joinRoom manages callee side. My changes are replacing firebase comunication to UDP communication. Method sendMessage sends data through UDP and listenForMessage receives whenever a message comes. The communication works. Method createRoom sends both messages with ICECand