[Outdated][Tut] Instance on Face with Rotation and Scale - Blender Geometry Nodes 3.4

Bradley Animation · 42K views · 2023 · 13:23

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Why Blender Stack Exchange recommends it

Blender Stack Exchange users link it when they need to rotate instanced objects to match a face's orientation, as a reference for building a face tangent in Geometry Nodes.

Recommended by 0 people across 0 different months, 2023 to 2025.

What it is

A Blender 3.4 Geometry Nodes tutorial by Bradley Animation on instancing objects onto mesh faces with correct rotation and scale. It builds a face tangent from topology nodes and covers the setup, why face tangent matters, a face points preset and face area. The description notes it is outdated since Blender 5.1, which now provides UV Tangent by default.

What people said

Cites blenduser · 2023-05 · Blender Stack Exchange · on “shifts the vertex normal angle after deleting vertices”

Thank you. I wrote under the gif that the way through the geometry nodes [this video] , it is difficult for a beginner. But apparently this is the only way for this purpose. Is there any official way to export a chain of nodes from one project to import that chain into another project?

Cites Adomin8er · 2023-12 · Blender Stack Exchange · on “How to rotate instanced objects on Z-axis using geometry nodes to match face rotation”

I've got a mesh with two separate faces that each have a cube on them. I would like the cube attached to a specific face to rotate to match the face as that face rotates. I'm pretty new at geometry nodes so I might be misunderstanding this, but I believe the issue is that the Z-axis has no reference point for a face as it rotates. (See image of monkey heads as explained in [this video] . [LINK] In the image below you can see that I have two faces in one object. I want to rotate the face on the right by 45 degrees (or however much is necessary) so that the edges of the cube rotate with the edges of the face. As is shown the cube itself doesn't rotate as is the goal. [LINK] One other concern is tha

Cites Gol_D_Roger · 2025-12 · Blender Stack Exchange · on “Geometry Attribute Constraint : How to get the rotation of a face?”

I want to set the position and rotation of an empty with the new geometry attribute constraint (Blender 5.0) For the position, no problem. I set the data type to vector. The attribute name is position by default. And it does the job. For the rotation, I don't know what is the proper method to do it. I have made a little geometry node setup where I capture the normal vector in face domain and a tangent vector that I get from the topology nodes Corners of Face --> Vertex of Corner --> Edges of Vertex... This is the video of Bradley Animation [this video] where I have learnt how to do that. This setup gives me a quaternion attribute that I use in the geometry attribute constraint . I have also added