Blender 2.8 Motion tracking #1: Everything you need to know (tutorial)
Why Blender Stack Exchange recommends it
Blender Stack Exchange users link it when someone needs a thorough, step-by-step grounding in motion tracking, from basic point tracks to linking empties and 3D integration.
Recommended by 2 people across 2 different months, 2019 to 2021.
What it is
A 77-minute Blender 2.8 tutorial by CGMatter, the first of a three-part series on motion tracking. It covers converting footage to image sequences, the movie clip editor, search and pattern areas, and the location, rotation, scale, affine and perspective motion models, with a timestamped outline.
What people said
Recommends Robert Gützkow · 2019-07 · Blender Stack Exchange · on “How to motion track films where track points get out of screen?”
I recommend watching the motion tracking series by CGMatter, which covers complex trackings tasks among many helpful tips: [this video] [LINK] [LINK]
Recommends Rand Williams · 2021-11 · Blender Stack Exchange · on “How to create “glowing eyes” effect on a video imported as an image plane”
Recreating a digital copy of the eyes, adding an emissive texture, then motion-tracking the eyes and their orientation to the footage is the only way I can think of. It's a fairly complicated (IMO), but do-able process. The best source of this that I've found for free is by CG-Matters ( [this video] ). Ian Hubert also has some videos, but this guide is a little slower and easier to follow along with. You could also rotoscope them in, but consistency between frames becomes a little bit more difficult. It really depends on how long the animation is; and your capacity to do something the complicated way or try to brute force it.
Cites t8ja · 2019-09 · Blender Stack Exchange · on “Reconstructing camera panning movement in 3D view using track data for Loc only”
The idea is to do exactly what CG Matter did here [this video] but instead keep the empty fixed in the global system, and have the camera move. The camera is basically panning over a surface. It seems as if the motion tracking preset "reconstruction tab" has only one of the possibilities covered, the camera being stationary, but what if you're trying to reconstruct the camera movement, which is simply an inverse situation.