How to Render Millions of Objects in Blender
Why Blender Stack Exchange recommends it
Blender Stack Exchange users link it when people ask about rigid body piles, rendering very large object counts efficiently, or hiding repeating textures.
Recommended by 2 people across 2 different months, 2020 to 2021.
What it is
A Blender Guru tutorial by Andrew Price on rendering huge numbers of objects, such as piles of donuts stretching to the horizon. It combines rigid body simulation, baking the results, and microdisplacement, and shares a Poliigon node for reducing visible texture repetition.
What people said
Recommends Gorgious · 2020-03 · Blender Stack Exchange · on “Repetitive Texturing”
You can use the technique in this video : [this video] It involves using an additional node to tweak the coordinates. I didn't see this mentioned in the duplicate question
Recommends pevinkinel · 2020-08 · Blender Stack Exchange · on “Realistic Cereal”
good starting point from the performance angle: [this video] - Are you planning to zoom all the way inside one of these tiny holes?
Cites tomh · 2021-12 · Blender Stack Exchange · on “Rigid body pile of objects not settling”
I'm trying to apply the ideas of these [this video] two [LINK] tutorials to a different (non-donut) object. I want to drop the 100 or so objects onto the ground to form an irregular pile of the objects. My object is a single mesh, all extruded from a cube, no joined objects. I've made an array of them in x and y, making sure to keep them separated and not touching each other. I've applied the arrays, then selected all the objects, gone to Edit Mode and pressed p to separate - selecting “by loose parts” Applied a rigid body, type = passive to the ground plane, and "active" to the falling objects. I've tried the objects at 1kg and 0.1kg, and adjusting the friction on the active and passive objects,