[014] Blender tutorial? - Spawn rigid bodies [Animation nodes]

Wiresoul Studio · 23K views · 2017 · 28:29

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Animation & visual effectsComputer graphics & rendering3D printing, CNC & maker projectstutorialdated

Why Blender Stack Exchange recommends it

Blender Stack Exchange users link it when someone wants particles to behave as rigid bodies, since the Animation Nodes approach offers a workable solution.

Recommended by 2 people across 3 different months, 2017 to 2020.

What it is

A 28-minute Blender tutorial from Wiresoul Studio showing a workaround for spawning rigid body objects from an emitter using the Animation Nodes add-on. It walks through the node setup that lets particles become real rigid bodies.

What people said

Recommends Silencer2079 · 2017-10 · Blender Stack Exchange · on “Move rigid body gear using particles”

I was just looking into this over the weekend. I believe a recent tutorial on Vit Prochazka's youtube channel has the answer you seek. I'd love to try and explain it here, bit it is quite convoluted and it requires the Animation Nodes add-on. Seems an elegant solution though, I hope it helps: [this video]

Recommends 3DSinghVFX · 2019-04 · Blender Stack Exchange · on “Make soft body particles behave independently”

You can achieve this with the help of animation nodes and particles, here is a similar tutorial link: [this video]

Recommends 3DSinghVFX · 2019-05 · Blender Stack Exchange · on “Rigid body particle system?”

You can achieve this with the help of animation nodes and particles here is a similar tutorial link: [this video]

Recommends 3DSinghVFX · 2019-05 · Blender Stack Exchange · on “There is a way to instance two rigid body objects with hinge constraint between then using AN?”

You can achieve this with the help of animation nodes and particles here is a similar tutorial link: [this video]

Cites roy hornshtein · 2020-05 · Blender Stack Exchange · on “Trying to make it rain donuts using particles”

Im new to blender. have created a low poly version of the blender guru's donut. I linked it to a particle system that drops down on a collision plane in an attempt to make it rain donuts on my kids. problem is: the particles end up embedded halfway in the plane. I tried to use size deflect but they stop midway in the air. also, they don't behave as rigid bodies. they don't topple over and most cases just stick up sideways un-naturally. is it even possible to make particles behave as rigid bodies? I saw this older blender version tutorial [this video] which appears to do just that. here's the blend file: [LINK] help would be most appreciated. thnx