How to use Image.xcassets

iOSDev Dk · 32K views · 2014 · 2:30

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Software (other)Testing, debugging & developer toolstutorialdated

Why Stack Overflow recommends it

Stack Overflow users link it when answering questions about Xcode 6 image sets, launch images and xcassets problems, as a quick visual walkthrough of the asset catalog.

Recommended by 2 people across 4 different months, 2014 to 2015.

What it is

A 2.5-minute silent screen-recording demo from 2014 showing how to add image sets to an Xcode 6 asset catalog (Image.xcassets) and reference them by name in code. The description lists the image resolutions needed for the 1x, 2x, Retina 4 2x and 3x slots on iPhone devices.

What people said

Recommends Dhaivat Vyas · 2014-10 · Stack Overflow · on “Xcode 6 - xcassets for universal image support”

In 1x place image with resolution 320 x 480. In 2x place image with resolution 640 x 960. In Retina 4 2x place image with resolution 640 x 1136. in 3x place image with resolution 1242 x 2208. Images of Retina 4 2x will upscale to resolution 750 x 1334. Images 3x will downscale to resolution 1080 x 1920. You can also visit this links for launch screen images: [LINK] [LINK] For all other images resolution and size: [LINK] [LINK] [LINK] How to use Image.xcassets: [this video] Hope this will be more helpful.

Recommends Dhaivat Vyas · 2014-10 · Stack Overflow · on “Center backgroundView X and Y Position of a UITableViewController”

Hi sorry for replying so late. What you need to do is use Images.xcassets. please visit link below it will help you how to use xcassets and set image in table view without stretching in background. [this video] Then all you need to write this following code. I’ve used the same name given in Images.xcassets to new Image set ‘all_bg’. [self.tblView setBackgroundView:[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"app_bg"]]];

Recommends Dhaivat Vyas · 2014-12 · Stack Overflow · on “iOS Xcode 6 LaunchImage The launch image set named "LaunchImage" did not have any applicable content”

Hi as per your question please visit the below link: EDIT: I have tried to regenerate the issue which you are facing. please check your 'images.xcassets' you need to have both 'Launchimage' and 'AppIcon' in 'images.xcassets'. If you don't have either 'LaunchImage' or 'AppIcon' it will generate error. Based on the image you have added it seems you have deleted image.xcassets from application but not moved to thrash. You can follow the below image to set launch screen images. 1.) Before entering launch image in images.xcassets 2.) images.xcassets without launch screen image 3.) Add launch screen image in images.xcassets 4.) Set launch image in launch Image screen This will help you to add new

Recommends Dhaivat Vyas · 2015-02 · Stack Overflow · on “XCAssets is not copied to application bundle”

You can visit this link it might help you in using xcassets. How to use Image.xcassets [this video] Sorry for not providing audio in the video. But it might help you in solving you problem.

Recommends jungledev · 2015-07 · Stack Overflow · on “Moving files to new Image Set in Images.xcassets”

Delete the images from the asset catalog Open mapView catalog Rename images to have mapView in the title Drag images into the mapView catalog A decent 3-minute tutorial here: [this video]

Cites pete · 2014-10 · Stack Overflow · on “Xcode 6 not displaying correct image size for iPhone 6 simulator”

Ive been following this tutorial [this video] on using Image.xcassets to display full screen images on different devices. Creating launch items is very easy as placeHolders are clearly displayed. But, my problem is when creating a new Image set as follows. The images I have placed in each placeHolder is as follows: 1x bg.png (320 x 640) 2x bg@2x.png (640 x 960) Retina 4 2x bg-568h@2x.png (640 x 1136) 3x bg@3x.png (2208 x 1242) My problem is when i run the IPhone 6 simulator it loads the bg@2x.png (640 x 960) image instead of the the bg-568h@2x.png (640 x 1136) image for IPhone 6? (the image is stretched). All other images sizes are correct for each device. On the video tutorial the the IPhone 6 s