Permanent and Remote Chunk Loading with Perma-Loader in Minecraft

gnembon · 275K views · 2017 · 24:23

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Why Arqade Stack Exchange recommends it

Gaming Stack Exchange (Arqade) answerers link it when people ask how to keep chunks loaded or active without staying nearby or relying on spawn chunks.

Recommended by 2 people across 3 different months, 2017 to 2019.

What it is

A Minecraft technical video by gnembon explaining how chunk unloading works and how a redstone 'Perma-Loader' can keep arbitrary chunks permanently loaded, even far from spawn. He demos it by running three stronghold sand farms at once with a single player, using his Carpet mod for 1.11/1.12.

What people said

Recommends Keybounce · 2017-07 · Arqade Stack Exchange · on “How to keep the spawnchunks loaded without generating the nether or end”

Aha! A video that shows a redstone contraption to keep chunks loaded. Doesn't even need spawn chunks; the video demonstrates the difference between entity-active chunks and redstone-only active chunks. UPDATE: Ok, I've now watched a bunch of videos on chunkloading, and one on chunk unloading. Turns out that chunk unloading is not "all-at-once", but rather "Unload 100 now, go back and unload more next tick". Here is the key observation: If a chunk is loaded, and all 24 chunks in a 5x5 around it are also loaded, then that chunk will process both redstone and entities. Have a 5x5 area? The 1x1 in the middle does both. Have a 7x7 area? The 3x3 in the middle does both. Etc. For chunk unload prote

Recommends Ben · 2019-01 · Arqade Stack Exchange · on “How to keep chunks loaded in minecraft 1.13.2 without /forceload”

Redstone is the easiest way to keep chunks loaded. Basically, with the right timing, you can create devices that update the "chunk register" regularly enough to keep that area loaded, due to regular activity in that specific area. Since the Spawn Chunks are never unloaded , creating a redstone chain from the spawn chunks to your desired location will ensure that those chunks are never unloaded. This video by Gnembon goes into the mechanics of it in far greater detail.

Recommends Ben · 2019-04 · Arqade Stack Exchange · on “Do carrots need to be within a certain range of the player to grow?”

Not exactly. The long and short of it is that plants grow (as well as other processes, such as smelting, or animals growing, etc.) in loaded Chunks [LINK] . Normally, a player does need to be in range of a Chunk for it to be loaded. If they plants are in the loaded Chunk, they will grow. If they are not in a loaded Chunk, they won't grow. However, there are some exceptions to this. Spawn Chunks [LINK] are permanently loaded. Any and all activity will continue in these Chunks, regardless of whether or not the player is in range. Additionally, you can create Chunk loaders [this video] that can keep Chunks loaded, in a similar fashion to the spawn chunks, but the downside is that this is a little co

Cites Fabian Röling · 2017-09 · Arqade Stack Exchange · on “Keeping chunks loaded in minecraft”

You can build a chunk loader. But keep in mind that they are abusing bugs that could get fixed in the future and that they will increase lag. This design [this video] works without connecting it to the spawn chunks, but you have to load it manually again after every restart of Minecraft. This design [LINK] requires to be connected to the spawn chunks, but it gets automatically loaded when you join the world.