Creating an Ocean with Foam in Cycles Part 1: Ocean Modifier and Dynamic Paint
Why Blender Stack Exchange recommends it
Blender Stack Exchange users link it as the go-to method for making objects float on an Ocean modifier surface using Dynamic Paint and copy constraints.
Recommended by 4 people across 4 different months, 2013 to 2017.
What it is
A 2013 Blender tutorial from Blender HD, part one of a two-part series on building an ocean in Cycles. It covers setting up the Ocean modifier and using Dynamic Paint so objects float and move with the waves. The second part handles the foam.
What people said
Strong rec Utas · 2013-06 · Blender Stack Exchange · on “Ocean modifier and foam data export?”
probably you doing something wrong during baking it [LINK] works for me this tut is really good about ocean [this video]
Recommends Rumata · 2015-05 · Blender Stack Exchange · on “How to export a scene from Blender, in which I use modifiers and constraints, to Maya and Nuke?”
Yes, it is possible! :) You can use the "Bake action"! If you have an ocean, and an object that "floats" on the surface of the ocean using the method, described in this tutorial ( [this video] ) do the following: 1) Select a floating object 2) Press T and in the left pane, select the tab "Animation" 3) Press Bake Action, select the frame range and check "clear constraints" 4) Voila! You will see a lot of yellow strips in the timeline - the key frames of animation. Now, if you delete the ocean and sphere by which you drew in the dynamic Paint mode, floating object will continue to move as before.
Recommends Rumata · 2015-05 · Blender Stack Exchange · on “Is it possible to convert movement animation of the floating object into animation keys?”
Yes, it is possible! :) You can use the "Bake action"! If you have an ocean, and an object that "floats" on the surface of the ocean using the method, described in this tutorial ( [this video] ) do the following: 1) Select a floating object 2) Press T and in the left pane, select the tab "Animation" 3) Press Bake Action, select the frame range and check "clear constraints" 4) Voila! You will see a lot of yellow strips in the timeline - the key frames of animation. Now, if you delete the ocean and sphere by which you drew in the dynamic Paint mode, floating object will continue to move as before.
Recommends Rumata · 2015-05 · Blender Stack Exchange · on “How to export a scene from Blender, in which I use modifiers and constraints, to Maya and Nuke?”
I created in Blender ocean and floating object. How to export this scene to Maya (I need to export this scene to Nuke through Maya)? Animation of floating object - is not the key animation, made by hand (from key to key, from phase to phase). In order to move "on the waves" floating object analyzes the surface of the ocean. This is a simple method - I use an invisible object to draw in "dynamic Paint" mode, the area of the ocean where the object should float. And then I make object "copy rotation " and "copy location" (constraints) of this area. (here is tutorial i used: [this video] ) But I think in Maya and Nuke there is no ocean modifier and constraints. How to export this scene? Thanks in a
Recommends Rumata · 2015-05 · Blender Stack Exchange · on “Is it possible to convert movement animation of the floating object into animation keys?”
@someonewithpc Sorry if I confused you. In my scene object floating in the water, so it moves a little bit and turns. If I animate it manually, I would have used a key animation - from key to key, from phase to phase. But there is another way animation works - floating object receives information about how to move by analyzing the surface of the ocean, (here is a tutorial [this video] ). But I can't export this animation to Maya or Nuke - because it depends on the "ocean modifier" which does not exist in Maya and Nuke.
Recommends Mentalist · 2016-09 · Blender Stack Exchange · on “How to make foam with bubbles (beer, bath)”
Here are some starting points for research: The Blender Guru beer tutorial [LINK] , and Creating an Ocean with Foam in Cycles [this video] . I don't know if these will give you the answer, but they will probably at least give you some ideas. Also, is this for a still render or an animation? An animation would be more challenging.
Recommends Sean Kilburn · 2017-06 · Blender Stack Exchange · on “Cycles, Ocean Modifier and Dynamic Paint”
I saw your question a while ago and thought there was no fix as I was having the same problem but then I figured it out. Hopefully you have by now but if you haven't then this is how. First I take it you followed this tutorial: [this video] It's really useful and shows you how to get an object to float using dynamic paint (brush and canvas) and then copying the location of the object you want in a moving sphere. The result is often good and very believable, he even includes how to get foam around a single object but he doesn't show you how to add more objects to your ocean. You should watch that before doing anything To answer the question you need to add more canvases. As you can see in my examp
Cites Rumata · 2015-05 · Blender Stack Exchange · on “How to make water not pass through bottom of floating object?”
I made an ocean using the ocean modifier, and placed into the ocean a floating object - basin, using this lesson: [this video] How to make water not pass through the bottom of the basin?
Cites Rumata · 2015-05 · Blender Stack Exchange · on “Some objects are not rendered in UV pass”
I created the sea and floating object - the ship's hull. The ship floats in the sea, using the method from this tutorial - [this video] (dinamic paint). Then I modeled the mast with sails, flags and ropes in another scene, and also modeled there a new hull, slightly modified, but almost the same. I had to attach the structure (the mast, etc.) to the floating object (old hull of the ship), so that the structure repeats it movement. I used parenting. I transferred this structure with the mast and etc. to the first scene and parent it to the old hull of the ship. Then I moved it so that the new ship hull was in the same place that the old hull. Then I made the old hull invisible. Then I noticed that
Cites Rumata · 2015-05 · Blender Stack Exchange · on “How to add to a floating object, several other objects, so they swam with it?”
I made the ocean and floating object, using this tutorial ( [this video] ). How to add to a floating object several other objects, so they swam with it? For example, how to add a mast and sail to the hull of the ship, but don't combine all of these objects into a single object? I wanted to use constraints, and give them a "copy location" and "copy rotation" of the floating object, but I don't know how to apply these constraints to a group of objects. If I apply them individually to each object - they will move in the wrong position, and I have to move them back in edit mode. I have a lot of objects, so this is not an option. How to solve this problem? Thanks in advance!