Blender Tutorial: Robot Dog Animation Part 3 – Animation (updated)

tutor4u · 100K views · 2016 · 34:14

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Animation & visual effectsComputer graphics & renderingtutorialdated

Why Blender Stack Exchange recommends it

Blender Stack Exchange users link it as a worked example of animating a rigged character with keyframes and the NLA editor, including in questions from people following the robot dog series.

Recommended by 2 people across 2 different months, 2016 to 2020.

What it is

A 34-minute Blender tutorial, the third in a three-part series on making a robot dog animation. It uses the Graph Editor, Dope Sheet and NLA Editor to animate the rigged model, and was updated to work with Blender 2.78 while still using 2.77a.

What people said

Recommends lbalazscs · 2016-12 · Blender Stack Exchange · on “What is the NLA Editor used for?”

Short answer: High-quality character animation is hard work even when it is done by experts. A lot of work goes into every second. Nonlinear animation is an attempt to speed things up, but note that it could sacrifice some quality. Longer answer: When you start animating, you can be successful using only keyframes, but after a while you find yourself animating similar motions again and again, and you want to reuse your work, just like you reuse node groups. You also want to be able to mix and blend overlapping motions in a nondestructive way. You might want to create an animation layer for the broad movements and one for the refinements. Or a layer of face motions and one for the body, and c

Recommends Alabastine · 2020-01 · Blender Stack Exchange · on “Spin around an object”

I think you can add a bone to each object, then animate the rotation. This tutorial explains how to add bones: [LINK] And this tutorial explains how to animate it: [this video]

Cites Shiloh · 2017-04 · Blender Stack Exchange · on “Blender Renders Gray Full Screen”

so I have been following these tutorials trying to create a robot dog. I followed them to a tea and then when I go to render the animation of the dog I was told to create in this tutorial I get a fully gray screen; frame after frame. I look for the sampling section and I cannot find it. I don't know how to fix this so that it comes up with the actually rendered animation, as well as that I had some nodes for the dogs color and other aspects and they seem to have gone as well. Can anyone help? Link to site: [this video] Dropbox Link to .blend file [LINK]

Cites Max · 2018-05 · Blender Stack Exchange · on “Mesh not staying fixed to bone when moving”

I have made a model mesh of a robot type with resricted rotations on speparate object parts. So there are constraits ie thigh child of hip with Thigh Y and Z rotation locked ZYX Euler. (see pic) [LINK] It is not compleat but was moving ok so i started to rig and then parent mesh to the bones. I was following this link as a base for the animation. [this video] Now in pose mode some of the mesh objects do not stay fixed to the bones.(see pic) [LINK] This is my firt attempt at 3D modeling and animation so i may have got a bit too ambitious and hopefully just made a simple mistake. Thanks for any help