Stylized Character Workflow with Blender

Blender · 2.1M views · 2019 · 28:44

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Computer graphics & renderingAnimation & visual effectstutorial

Why Blender Stack Exchange recommends it

Blender Stack Exchange users link it as a full character workflow reference, citing specific timecodes when asking about multires, shape keys and retopology.

Recommended by 2 people across 2 different months, 2020 to 2021.

What it is

A 29-minute tutorial from the Blender channel in which artist Julien Kaspar walks through his process for creating a stylized character entirely in Blender. It is an excerpt of the longer Blender Studio training on the same topic and covers sculpting, retopology and detailing at a fast pace.

What people said

Recommends Frootsy · 2020-06 · Blender Stack Exchange · on “Sculpting Shape Keys with Multires Modifier?”

I’m modeling a character and doing expression tests with shape keys. She has a multires modifier and the sculpt mode changes I make to shape keys doesn’t seem to apply (or rather it messes up my base mesh). I looked up the topic and apparently multires is incompatible with shape keys, but this tutorial I’m following seems to do it just fine? (link should jump to the timecode) [this video] They also do some combo of multires and shrinkwrap earlier in the video, but their explanation is so fast I can't follow it. I don't know what they mean by "apply sculpt to base mesh instead multires layers". Does this have anything to do with my problem? (again, this link jumps to the timecode) [this video] Can some

Recommends zakattic · 2021-06 · Blender Stack Exchange · on “Character modelling for rigging”

This video goes through the full process [this video] but stack exchange is meant to answer more specific questions.

Cites Lui · 2020-10 · Blender Stack Exchange · on “How do I make a model high poly?”

If I repologize it and then add subdivide to the retopologized version will it look smooth? Also, the tutorial I'm talking about is this: [this video] at about 5:55min he talks about having it high res and polishing it, that's where my question came from.