Minecraft: Villager Trading & Breeding - Perfect Villagers Explained
Why Arqade Stack Exchange recommends it
Gaming Stack Exchange (Arqade) answerers link it when explaining how villager breeding, villages and trading setups work in Minecraft.
Recommended by 3 people across 2 different months, 2011 to 2017.
What it is
A 2013 Minecraft tutorial by docm77 and the ZipKrowd crew on catching, transporting and breeding villagers so you can trade for emeralds indefinitely. It walks through building a trading setup that unlocks items like diamond tools and Bottles o' Enchanting.
What people said
Recommends John · 2014-01 · Arqade Stack Exchange · on “Efficient design for a self regulating villager breeder?”
My planned solution to this problem, when I get back to working on my villager trading system, is to have a core breeding area, that infinitely breeds. Then, have a system that allows villagers to "escape" once the population is large. Then, collect the "escaped" villagers, and once enough have escaped, kill the rest. So villagers will always breed, but also, will always be killed if you AFK for long enough. I'm having trouble finding a video that explains what I'm going to do, but in looking for one, I found DOCM's villager trading video, and in it, he explains how to set up your trading system such that you don't need infinite villagers, which may be a viable alternative to what you're wan
Recommends Kcats · 2014-01 · Arqade Stack Exchange · on “Efficient design for a self regulating villager breeder?”
I don't think villagers will ever despawn - even if they are not part of a village. Also villagers are angered only if you let one die within 16 block of you. Here is a very simple breeding cell: [this video] - it can be switched off by moving the two top wool blocks to the sides of the doors.
Recommends Ben · 2017-09 · Arqade Stack Exchange · on “Do villagers need to see the houses to it become valid?”
Ok... What we might consider a house, and what a minecraft Villager considers a "house" are two very different things. To answer your question, explicitly: Yes. If a villager is too far away from a "house", its AI will not consider it in its calculations when breeding. To explain a bit further, a Villager's AI considers 3 things when identifying what a house is: A door Covered blocks (I.e. blocks that do not have direct sky access) Uncovered blocks (I.e. blocks that do have direct sky access) Walls and floor really have nothing to do with it. Therefore, using this logic, a "village" really does not need to take up much space at all. This Video [this video] goes into more detail about everything t
Cites fredley · 2011-09 · Arqade Stack Exchange · on “What items can be farmed fully automatically?”
Aside from the things you mentioned: Fully Automatic (no need for player's presence): As long as you keep the chunk loaded, you can go on an adventure while your farm is producing Anything that uses a smelter (cooked food, experience generators, etc.) Honey Bottles , Honeycomb Fully Automatic, as long as player is within 128 blocks of farm Melons & Pumpkins can be farmed using BUDs. Mushrooms are easily farmed [LINK] , since they spread by themselves. Eggs can be farmed [LINK] Wheat can be fully automatic using a farmer villager [LINK] Bread with farmer villagers Cactus Coal Iron ingots Gold nuggets Steak, Raw Beef, Leather (if you are lucky enough to find a mushroom island) Cobblestone with