Tutorial: How to Model Geometrically Correct (Involute) Gears in Blender

O.T. Vinta · 189K views · 2016 · 20:42

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Computer graphics & rendering3D printing, CNC & maker projectstutorialdated

Why Blender Stack Exchange recommends it

Blender Stack Exchange users link it when they are following the gear-modelling steps or need a worked example of gears spinning around their spindles.

Recommended by 1 people across 1 different months, 2019 to 2020.

What it is

A 20-minute Blender tutorial from O.T. Vinta on modelling geometrically correct involute gears so a pair meshes properly, then animating them with drivers. The description notes a later, faster script-based method using an online gear calculator.

What people said

Recommends lumpynose · 2019-02 · Blender Stack Exchange · on “step by step description on how to connect two objects with a hinge constraint”

You don't need to use the blender game engine, it works with cycles or whatever. My favorite tutorial is this one: [LINK] The following tutorial also shows how to use it to make gears, each spinning around their spindle. [this video] For the first tutorial above I transcribed it and came up with the following. I'm not sure what the second section is for, Newton's cradle perhaps. 1) Add the top static body object and name it anchor01. Click Add Passive in Physics Rigid Body Tools in tool panel on left. 2) Add an object below anchor01, name it moves01. Click Add Active in Rigid Body Tools in tool panel on left. 3) Select select moves01, shift select anchor01. In Physics Rigid Body Tools tool panel

Cites Melvin · 2019-11 · Blender Stack Exchange · on “3d function surface parameter entry”

I'm trying to follow a tutorial that involves using a 3d function surface, but in the tutorial, the location of the text entry field seems to have changed in the recent 2.8 update. [this video] where can I locate the entry field shown in this video now?

Cites Elbert Villarreal · 2020-03 · Blender Stack Exchange · on “Why Bridge edge loops don't fit the same number of vertex or the closer one”

I'm doing this tutorial: [this video] and at the 11:30 I need to add a circle to use "Bridge edge loops" to connect every vertex. [LINK] As you can see there is 162 vertex, so, I add a circle with 162 vertex... [LINK] Then I select the verxtes of the gear and (try to) use Bridge edge loops... [LINK] I followed the tutorial, step by step, almost 5 times in a row (just this day!), and always get the same result. In the next gift I show you the situation, and some fix that I found, but not the most convenient. (after use bridge edge loops, rotate the circle 180d over X, and some degrees over Z) [LINK] Can somebody explain to me what I'm doing wrong?