Rig a Low Poly Character in Blender 2.9x

Imphenzia · 578K views · 2021 · 21:03

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Animation & visual effectsComputer graphics & rendering3D printing, CNC & maker projectstutorial

Why Blender Stack Exchange recommends it

Blender Stack Exchange users link it as the go-to beginner rigging walkthrough, both as advice for newcomers and as the tutorial many askers say they were following when their bones, weights or IK went wrong.

Recommended by 4 people across 3 different months, 2021 to 2024.

What it is

A 21-minute Blender 2.9x tutorial by Imphenzia on rigging a low poly character with an armature, from bone placement to weighting. It is part two of a three-part series that also covers modeling and keyframe animation.

What people said

Recommends Dooper 64 · 2021-06 · Blender Stack Exchange · on “Bone Heat Weighting: armature deform with weighting”

[LINK] heres a link https: [LINK] I followed this tutorial: [this video] but when I got to set the parent for the rig it wouldn't work. I tried to remove some unnecessary verts but it affects the mesh... what do I do?

Recommends John Eason · 2021-11 · Blender Stack Exchange · on “Connecting an armature to a model and using Weight Paint”

Probably best to watch Imphenzia's tutorial on Rigging low poly characters [this video] first if you've not done any rigging before!

Recommends Jakemoyo · 2022-04 · Blender Stack Exchange · on “I just want to animate my character. nothing i do is working right”

It's probably best that you take a moment to learn the basics before you start deep diving into a time-saving add-on like Rigify. Follow along with this tutorial [LINK] about how to rig a bouncy ball, then maybe this [this video] one about how to rig a more simple character from scratch, and work your way up the chain of difficulty, ultimately toward rigging a more complex character. Only then, once you feel like you've got a handle on things, you can start using addons like Rigify to speed up your workflow. If you jump straight into an advanced workflow and use addons that skip over fundamental concepts then the moment you encounter the slightest error you'll have no idea of how to debug it and

Recommends hkBattousai · 2022-04 · Blender Stack Exchange · on “Inverse Kinematics: Bones doesn't bend towards the pole target”

I am doing my first rigging in Blender. I am following this [this video] and this [LINK] youtube videos. My armature looks like this from the front view: [LINK] When I move the inverse kinematics "target bone" up in the z-axis, it moves like seen in the screen shot below. I want the knee to move directly towards to the "pole target", but instead it slightly strays away from it. [LINK] My inverse kinematics settings are like this: [LINK] My copy constraint settings are like this: [LINK] How do I make the knee bend towards strictly to the forward direction where the target bone resides? Edit: This [LINK] is my current design file.

Cites Miya Shelton · 2021-07 · Blender Stack Exchange · on “When I apply IK to the armature the knee moves weirdly”

Im following this tutorial: [this video] but the knees never seem to work. Instead of moving like they want to, they rotate. I have tried adding more geometry but that doesn't work. My knees are bent slightly forward. I have tried this tutorial twice with two different models. here is my current blend file: [LINK]

Cites Michael Joseph · 2021-08 · Blender Stack Exchange · on “How do you separate bones and name them?”

I am working on a tutorial about low-poly modeling, but I am having difficulty in separating the bones and naming them individually. How do I do that? Here is the tutorial I am currently working on, particularly the part I am having difficulty with... [this video]

Cites Michael Joseph · 2021-08 · Blender Stack Exchange · on “How do you Symmetrize an Armature?”

I've been working on a tutorial in Blender, and the tutorial says for me to press "F3" to symmetrize it, but when I do that, it instead changes the computer's brightness. Are there any other ways for me to do that? Here is the tutorial I am working on, particularly the moment I am currently in... [this video]

Cites oliver davidson · 2022-01 · Blender Stack Exchange · on “Mesh doesn't follow the armature after Armature Deform with Automatic Weights”

I've been learning blender for a couple of days now and I have a problem that I couldn't solve. I'm following this tutorial btw: [this video] . I selected the body and then shift selected the armature then CTRL + P and "Armature Deform with Automatic Weights" as he did in the video, but when I move the armature, the mesh doesn't follow it. It stands still. Here are some screenshots below. [LINK] [LINK] EDIT: [LINK] -> File

Cites Dhruv Agarwal · 2022-03 · Blender Stack Exchange · on “Armature changes mesh weirdly”

I am new to blender, so I will do many mistakes while writing this question. So please forgive me for that [LINK] As you can see here when I move the armature the mesh of only hand should change, but weirdly it also changes mesh of stomach too. I followed this [this video] tutorial to make this Here is my model file : Blender File [LINK]

Cites Italian Doge · 2023-02 · Blender Stack Exchange · on “I'm trying to symmetrize an armature but its working weirdly”

[LINK] [LINK] (Ignore the weird bones connected to the head) I'm following this [this video] tutorial and I need to symmetrize the armature but it's symmetrizing on the same side the armatures are already on. I have the .L thing done and I've tried rotating my armature but it won't work.