How To Make A Rig That Reacts With Gravity In Blender 2.78
Why Blender Stack Exchange recommends it
Blender Stack Exchange users link it when someone wants bones or armatures driven by cloth simulation, such as hair, hoses, tails, or hats.
Recommended by 2 people across 2 different months, 2018 to 2020.
What it is
A 40-minute Blender 2.78 tutorial by Alimayo Arango on building a rig that reacts to gravity. It applies cloth physics to a mesh, attaches empties to it, uses IK bones targeting those empties, and parents the result to a head armature with a hat.
What people said
Recommends moonboots · 2019-11 · Blender Stack Exchange · on “How To rig a fat guy”
there's a simple way with Mesh Deform modifier and Cloth physics, but will you be able to use it in your game? I don't think so. There's a more complicated solution that uses Cloth physics but doesn't use Mesh Deform, it is explained here: [this video] do you want me to give a full answer?
Recommends J Block · 2020-02 · Blender Stack Exchange · on “Armature physics”
If I understood your question this video might help [this video] It shows a method for adding physics to a rig by tying it to a simple cloth simulation This is the method i use
Cites user62941 · 2018-10 · Blender Stack Exchange · on “Cloth physics for poly hair and armature”
I have an armature for the body and then modelled the hair. By following this tutorial ( [this video] ) on how to add cloth physics by using verts and ik modifier, the hair bangs are perfectly reacting to physic. However, when I try to connect the hair to the "head" bone of the body armature, it acts weirdly and the whole body is moving following the hair bangs. Do I have to merge the hair armature and the body armature (if so, how to connect them) or I'm doing the wrong way :/
Cites Geeky Raptor · 2019-09 · Blender Stack Exchange · on “Astronaut I made has a physics reactive armature, how do I make the hose collide when it hits the astronaut”
So, I made this astronaut in blender, I named her Myrtle. And I followed this really good YouTube tutorial for making an armature that deforms in reaction to physics like gravity as well as deforming the mesh. The armatures work wonderfully, actually perfectly. My main issue currently is that I can't get the air hose to collide with the astronaut's arm and body, it just passes straight through it. It looks like this before I press play in blender: Then when I press play it falls down and straight through the arm and into the body: I'm not sure how to set up collisions or if because I added gravity to my armature for the air hose if I could even do so, if anyone is wondering what tutorial I f
Cites Robin Betts · 2020-06 · Blender Stack Exchange · on “How to animate a kite tail?”
... and if @egg_etc really does want bones, they can always be bound to your cloth sim like this [this video] .. but it's a rather long video.