Blender 2.7 UV Mapping 1 of 4
Why Blender Stack Exchange recommends it
Blender Stack Exchange answerers point people to it when a question about texturing or baking comes down to needing UV unwrapping basics.
Recommended by 3 people across 3 different months, 2014 to 2019.
What it is
A short Blender 2.7 tutorial by Darrin Lile, the first of four parts, walking through creating a UV map. It covers marking seams, unwrapping, arranging UV islands, exporting the UV layout to Photoshop, and bringing a color map back into a Blender material.
What people said
Recommends Knuckles209cp · 2014-12 · Blender Stack Exchange · on “How to properly texture sculpted model”
So you need to know the basics of UV unwrapping . UV unwrapping [this video] You also need to know how to texture , You dont need to texture it , you can also use materials but it isnt the best idea if you arent using it only for rendering : [LINK] Also be sure to look at lots of references and watch how other people do it : [LINK] there is also Clone painting , Shown in this video [LINK] And since you are beginner you might want to take a look at basic texturing : [LINK]
Recommends lemon · 2016-06 · Blender Stack Exchange · on “How to texture a huge city?”
@AineshSootha, this video is surely made for people with some Blender experience. But you can learn more for instance here : [this video] But many other tutorials are available. Search for "blender UV unwrapping" : [LINK]
Recommends MCunha · 2016-10 · Blender Stack Exchange · on “Why doesn't the baked texture match with the render preview?”
In order to you easily correct baked textures, it would better for you to learn also how to UV mapping (e.g. mark seams) in Blender. You could then easily export your texture and edit/paint/add detail onto it in external software, like gimp or other, then reimport the enhanced texture and reuse the texture map. something like this tutorial: [this video]
Cites Giuseppe G. · 2019-04 · Blender Stack Exchange · on “How does a texture image file get mapped on an OBJ model?”
The reason is because the capsule object already has a UV Map, as shown in the image below. The OBJ file format keeps the UV coordinates, which are assigned during unwrapping of your model in the UV space. [LINK] The answer to "How do we know where the first pixel on the top left corner of the texture file will stay on the OBJ model surface?" is unwrapping . Basically, when you unwrap your model, you unfold it so you can have a 2D projection of it. A simple object like the capsule is fairly simple to unwrap to a single part. But if you have a more complex object (such as Suzanne ), you have to separate your mesh in several parts by creating Seams , and unfold one part at a time, to get a res