UV Unwrapping - Blender 2.80 Fundamentals
Why Blender Stack Exchange recommends it
Blender Stack Exchange users point people to it as the short, official introduction to UV unwrapping whenever a question comes down to missing seams, stretched textures or textures not showing.
Recommended by 17 people across 19 different months, 2019 to 2024.
What it is
A 6-minute official Blender Foundation tutorial from the Blender 2.80 Fundamentals series, produced by Dillon Gu. It introduces UV unwrapping in Blender 2.80: marking seams, unwrapping a mesh, and using the UV editor.
What people said
Recommends Robert Gützkow · 2019-08 · Blender Stack Exchange · on “Blender 2.8 UV unwrapped regular shelves shows triangluar faces instead of squares?”
Hard to tell at the current resolution, but you probably missed at least one UV seam. Try to think about seam placement like making a paper cut out model. [this video]
Recommends Yash · 2019-11 · Blender Stack Exchange · on “my picture is just grey and white”
Image textures needs UV Unwrapped Object. You have to UV unwrap it first! Select the object an switch to Edit Mode . Press U and unwrap it! [LINK] Now you have to adjust faces in UV Editor for desired result. For more about UV Mapping refer this [LINK] , this [LINK] or this [this video] UV Mapping only works in Edit Mode
Recommends 3fingeredfrog · 2020-01 · Blender Stack Exchange · on “How to assign material to selected faces?”
This looks like a problem with the UV mapping. If you are not sure what that is then you will find lots of tutorials about it on Youtube [this video] Your room walls will need at least one vertical edge marked as a seam. Then a basic UV unwrap and scaling of UV islands so that your stucco texture looks correct.
Recommends softyoda yoann · 2020-02 · Blender Stack Exchange · on “Why Does Blender Distort UV Maps By Default?”
It depends on the model you have as well as the UV deployment method you have chosen, and where you have marked your seams. The following is documentation on the general workflow of UV unwrap and its use in industry [LINK] Here is a blender tutorial on how UV works [this video] In this other tutorial you will see more advance UV workflow of blender [LINK] Notably through the use of add-ons simplifying life by integrating tools to optimize the UV space(Tex tools, UV Packmaster...).
Recommends Suhas · 2020-03 · Blender Stack Exchange · on “I cant get my textures in final rendered image”
I guess you haven't UV unwrap the mesh. Select the object, in edit menu and Unwrap it by clicking "U" and you can either do it manually or select the Smart UV to unwrap. Check this video to understand it: [this video] If you actually did it but still it isn't showing, then you need to share the blend file along with the textures packed in it so that others can view it(You actually shared only the blend file, not textures). This might help you: [LINK]
Recommends Emir · 2020-09 · Blender Stack Exchange · on “UV Unwrap not working in Blender 2.9x”
I can't see in your videos if you mark your seams. watch thiis [this video] and see if that helps, if not, you could share your blend file to take a look at it
Recommends ETHAN DAY · 2020-10 · Blender Stack Exchange · on “Streched Texture”
you can go into your UV editor, and scale down the part that you don't want to be stretched on the x axis. If you're not sure how to do this, I would recommend watching this video: [this video]
Recommends Yohello 1 · 2020-12 · Blender Stack Exchange · on “imported STL file -> textured added not displayed”
I'm not sure how to do that, you should watch this video much better than I can explain [this video] But at this point I suggest just exporting FBX or .blend with all external files packed.
Recommends gilu · 2021-02 · Blender Stack Exchange · on “Image texture won't show on object 3D viewport”
It looks like you haven't UV-unwrapped it. This might get you started: [this video] What happens if you just add a color? Mute texture nodes by selecting and pressing `[m]`.
Recommends Nand 27 · 2021-05 · Blender Stack Exchange · on “UV Unwrap a "fragmented" mesh”
Try project from view or place the uv islands manually to match the grid! [this video] check this video for more info.