Blender Character UV Mapping 1 of 3

Darrin Lile · 286K views · 2014 · 8:37

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Computer graphics & renderingGame programming & enginesAnimation & visual effectstutorial

Why Blender Stack Exchange recommends it

Blender Stack Exchange answerers point people to it as a hands-on character unwrapping tutorial when someone struggles with UV unwrapping, distortion or seams.

Recommended by 2 people across 2 different months, 2016 to 2019.

What it is

The first of a three-part Blender tutorial in which Darrin Lile UV unwraps a finished game character model so it is ready for texturing. It is a screen-recorded walkthrough of marking seams and unfolding the mesh, part of his Blender game character creation series.

What people said

Recommends eromod · 2016-04 · Blender Stack Exchange · on “Distorted blender UV face unwraping”

What is your goal? Do you have a texture already made? Are you planning on painting a detailed one? Does the texture need to look right from all angles? UV unwrapping a face has similar problems as trying to put a map of a spherical planet onto a flat piece of paper. Lots of different ways of doing it but some distortion is inevitable. here are some different possibilities: [LINK] here is a tutorial [this video]

Recommends HoltH · 2016-07 · Blender Stack Exchange · on “Strange uv problem”

Try using the Smart Uv Project option when you press U to unwrap. [LINK] Just leave the default settings and press "Ok" [LINK] That should help with the unwrapping, although it will probably not give you the exact results you need. For that, there are plenty of great tutorials you could watch. Here is one you could start with: Character Unwrapping Tutorial [this video]

Cites Giuseppe G. · 2019-04 · Blender Stack Exchange · on “How does a texture image file get mapped on an OBJ model?”

The reason is because the capsule object already has a UV Map, as shown in the image below. The OBJ file format keeps the UV coordinates, which are assigned during unwrapping of your model in the UV space. [LINK] The answer to "How do we know where the first pixel on the top left corner of the texture file will stay on the OBJ model surface?" is unwrapping . Basically, when you unwrap your model, you unfold it so you can have a 2D projection of it. A simple object like the capsule is fairly simple to unwrap to a single part. But if you have a more complex object (such as Suzanne ), you have to separate your mesh in several parts by creating Seams , and unfold one part at a time, to get a res