Blender Intermediate UV Unwrapping Tutorial

Blender Guru · 1.4M views · 2017 · 26:08

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Computer graphics & renderingDesign & graphics (other)tutorial

Why Blender Stack Exchange recommends it

Blender Stack Exchange answerers point people to it when a texture looks stretched, missing or wrong because the mesh has not been UV unwrapped properly.

Recommended by 16 people across 15 different months, 2017 to 2022.

What it is

A 26-minute Blender tutorial by Andrew Price (Blender Guru) on UV unwrapping a model so it can be textured. It covers marking seams and unwrapping, using a downloadable rusty-style practice model.

What people said

Recommends Ahmad Emad Al-qana · 2017-12 · Blender Stack Exchange · on “How do I unwrap without stretching the texture?”

you have to make seams in the object. You can take a look at the link below. this guy explains the unwrapping really well. [this video]

Recommends theBrokenVerticie · 2018-04 · Blender Stack Exchange · on “My Donut Will Not Bake”

Proper unwrapping is more difficult to explain via text. I recommend this Youtube video that is provided by Andrew Price, he is very good at Blender education and well known in the Blender community. Watch the entire video, and you should have a good understanding of how to unwrap meshes. Not every model is the same, some more difficult than others, but the same principles apply. :) [this video]

Recommends Ben · 2018-08 · Blender Stack Exchange · on “How can I make one surface follow the form of another?”

I would recommend using a UV Texture, there is a tutorial here [this video] and the blender manual here [LINK] . If you want to bend an object around another, you will need to use the shrinkwrap modifier, although you will need a good about of vertices. You can use a subdivision surface modifier set to simple to add more vertexes and then apply the shrinkwrap modifier to the object that you want to bend and set the Target to what you want it to bend around. [LINK] If you want them to only slightly bend and not be directly on the surface, you can use the cast modifier. The process is the same, just with the other modifier. [LINK]

Recommends Bigfoot Blondy · 2018-10 · Blender Stack Exchange · on “Civic art project: 5'H x 5'W 3D heart shape sculpture. Can Blender map a 12" grid on it? From photos?”

Yes. You will first have to model the heart which shouldn't be a problem considering you can get all the dimensions you need. It may take a lot of tweaking to get precise measurements but you can get very close with little difficulty. Blender has an option to change units. This includes Inches :D Once you have created the model, look into UV unwrapping in Blender. There is plenty of tutorials on it. You can paint the object in Blender without exporting but I recommend exporting it and using a program like Gimp or Photoshop for better results. You could also print the UV and draw over it, then scan it back into the program. You should be able to find tutorial videos on all the things you wish

Recommends Rix Yarbrough · 2019-03 · Blender Stack Exchange · on “how to apply texure painting”

If a UV map is properly set up and has no problems, There should be no issues painting directly on the model. Make sure your UV map does not have any bugs and that it has been unwrapped correctly. I would recommend this tutorial if you are confused [this video] but there's lots of good tutorials out there!

Recommends Lyle Goff · 2019-05 · Blender Stack Exchange · on “Copy Paste uv from one object to a different object”

You could just unwrap your mesh from top view(Numpad 7) and move and resize your image in UV editor by pressing S for scale and G to grab. Your mesh might give you some trouble when you unwrap it depending on your mesh. You might have to manually create islands using smart uv project and move them into place for each province after unwrapping. Hope this helps. The fundamentals of unwrapping can be found in this video [this video]

Recommends four two · 2019-11 · Blender Stack Exchange · on “Issues baking normals and ambient occlusion”

as far as i can understand you have only one uv at the moment that gives you the colors on the mesh, you will have to create a second one, unwrap it (you can try and assist [this video] ), and bake your ao onto the second uv. using two uv's can be a bit confusing ( Multiple UV mapping in 2.8 eevee? [LINK] ) good luck [LINK]

Recommends Yash · 2019-11 · Blender Stack Exchange · on “my picture is just grey and white”

Image textures needs UV Unwrapped Object. You have to UV unwrap it first! Select the object an switch to Edit Mode . Press U and unwrap it! [LINK] Now you have to adjust faces in UV Editor for desired result. For more about UV Mapping refer this [LINK] , this [this video] or this [LINK] UV Mapping only works in Edit Mode

Recommends jachym michal · 2019-12 · Blender Stack Exchange · on “How do I fix my mesh for a low poly paper model?”

Hello and welcome :). I believe UV unwrapping is the best option here. I'd reccomend this classic video from BlenderGuru [this video] , to learn more about manual unwrapping. If you get stuck, we're here to help.

Recommends Zagstrug · 2020-02 · Blender Stack Exchange · on “How would I add dots to the texture on a 3d object?”

If you want to add details like those you've shown in your original post anyway, I suggest you do that first. That way you have more places to hide the seams of your texture. It doesn't look like your base texture is correct, cause the dots aren't placed evenly. To gain a better understanding of UV unwrapping i recommend Blender Guru's tutorial: [this video]