Blender 2.8 for people coming from other apps (Disney style eye tutorial)
Why Blender Stack Exchange recommends it
Blender Stack Exchange users cite it as the tutorial they followed to build an eye, then ask about problems at specific steps such as exporting to Unity, transparent materials, texture painting and light pivots.
Recommended by 0 people across 0 different months, 2019 to 2021.
What it is
A 40-minute Blender 2.8 tutorial by Danny Mac 3D aimed at people moving over from other 3D apps. It teaches interface basics, modelling, lighting, cameras and shading by building a Disney-style cartoon eye, with timestamped chapters for each step.
What people said
Cites Min Gyu Kim · 2019-09 · Blender Stack Exchange · on “exporting eyes with gltf to unity”
I was trying to make eyes watching this tutorial [this video] but but when I exported the eyes to Unity as glTF the eyes didn't have any textures to it it was just plain white how do you export all the nodes to Unity at once?
Cites Jennifer · 2019-11 · Blender Stack Exchange · on “Texture Paint not Applying to Render Preview”
I UV unwrapped my object (an eye), and applied a texture to it. Because the texture doesn't match up perfectly on both sides of the sphere, I'm left with a seam. I tried fixing it using the clone tool in Texture Paint, and it seems to work fine when I look at it through solid mode. [LINK] However, when I switch to rendered mode, there is no change in the texture. I've save the texture image already. I'm not sure how to make it appear? [LINK] I followed this tutorial [this video] to create the eye, then modified the nodes to try and get the texture in. The texture wasn't explained in the video, so I just tried to piece it together. Here are my nodes: [LINK] I'm new to blender and this is only the
Cites Brandon Boone · 2020-01 · Blender Stack Exchange · on “Cannot move area light pivot”
[this video] this question is about : The 3D Cursor: 20:42 Parenting an Area Light to a Path: 21:54 part if the above youtube video In this YouTube video the guy is able to set the area light pivot Point to the world origin. However when I do it the yellow ball for the light pivot does not move. And when I rotate / move the area light the light beam does not stay pinned to the eyeball. Furthermore, when I parent the light area to the Circle and then I try to move my time bar that area light does not rotate a round the circle. In fact it does not move at all. I did a parent By follow path but it does not move it all. Also after I parented them together, and I click on adjust last operation, it sho
Cites Sivell · 2021-11 · Blender Stack Exchange · on “How do I make the material transparent instead of an mirror effect?”
I have a problem with making an eye from this tutorial. [this video] Everything worked fine, but at the end my iris looks like a mirror because the material of an eyeball covers it instead of being transparent. [LINK] It changes when I swap the blend mode from opaque to alpha clip, alpha hashed or alpha blend, but i'm not satisfied with those results. I'd prefer to do it with opaque. This is how it looks like with alpha hashed: [LINK] This is my material settings [LINK] I've been looking for an answer for so many hours now, and I'm pretty sure it's something easy and fast to solve, but I simply can't find out what this is all about. I've seen people having similar problems, but I think I missed s