How to make Apocalyptic Cities in Blender - Lazy Tutorials

IanHubert · 1.3M views · 2019 · 1:01

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Computer graphics & renderingAnimation & visual effectstutorial

Why Blender Stack Exchange recommends it

Blender Stack Exchange users cite it as the source technique when asking why their boolean-damaged buildings glitch, and answerers point to it as a quick way to fake large cityscapes.

Recommended by 2 people across 2 different months, 2019 to 2021.

What it is

A one-minute 'Lazy Tutorial' by Ian Hubert showing how to build a ruined, post-apocalyptic city in Blender. It uses simple building meshes, subdivided cubes as boolean cutters, and the BoolTool addon to bite chunks out of the buildings.

What people said

Recommends user162817 · 2019-12 · Blender Stack Exchange · on “Post Apocalyptic building”

I'm trying to create a post apocalyptic building, so I tried to follow this tutorial: [this video] , but it's not working. I believe I did everything that was done in the video, but nothing happens in my building. To create a building, create a floor and then use the array for other floors. So, following the video I duplicated the building, subdivided it and applied it to a modifier wirframe (although I didn't understand the reason for that). After adding a fractal cube and applying a boolean modifier to the building and changing the display of the cube viewport display to bounds [LINK] [LINK] I have no idea how to fix this. [LINK]

Recommends Marty Fouts · 2021-11 · Blender Stack Exchange · on “"Fake" scene with a lot of lights (e.g. a city in night)”

I assume you know the obvious way, which is to have someone go to the scene and create an HDRI that you then use as your world shader with a setup like this: [LINK] where the mapping node is only used to rotate Z so as to position the HDRI where you want it with respect to the camera's view. You can create such a scene once, and render it as a 360 degree panorama, creating your own HDRI to use in the world shader. You can use a technique I first learned from three of Ian Hubert's " Lazy Tutorial [LINK] " YouTube series. You can find these as Apocalyptic Cities [this video] Modeling Buildings [LINK] Make Cities [LINK] The gist of Hubert's technique is - Use images of building fronts rather than mo

Cites Kevin Milner · 2019-08 · Blender Stack Exchange · on “What is causing these artifacts when using booleans?”

I'm attempting to follow this [this video] one minute tutorial on creating post-apocalyptic buildings. The dude goes hilariously fast But I think I must have missed something. After I create a cube and use the subdivide tool to make it an object to take a "bite" out of the buildings, I get the following artifacts: [LINK] It appears the extra edges are caused by a discrepancy in the size of the faces on the blob and the building. In the video he has no such errors. I've tried playing the video at slower speeds but I don't see anything different. [LINK]

Cites Random Nii-Chan · 2020-12 · Blender Stack Exchange · on “Boolean modifier applies weirdly”

I am following IanHubert's post-apocalyptic buildings tutorial [this video] and I can't figure out why my boolean modifier takes so long to render, and why is it buggy. [LINK] [LINK] As you can see, the mesh isn't edited, but the parts of the mesh overlapped by the boolean operand aren't displayed. My building is made out of several stretched out cubes, joined togehter using CTRL+J . Blender freezes for about 30 seconds each time I swicth to edit or object mode or I try to move the operand or the object. What did I do wrong?