Deform objects with LATTICE MODIFIER in Blender EASY
Why Blender Stack Exchange recommends it
Blender Stack Exchange users link it when someone needs to curve or wrap an object around another surface and a lattice (often combined with Shrink Wrap) is the suggested approach.
Recommended by 1 people across 1 different months, 2024 to 2025.
What it is
A short Blender tutorial from the 3Dnot2D channel showing how to bend and deform objects using the Lattice modifier. It walks through setting up a lattice around an object and shaping it, with a finished .blend file offered on Patreon.
What people said
Recommends Doug · 2024-10 · Blender Stack Exchange · on “How can I make this flat object match the curved object without deforming to the point of losing its edge measurements?”
Have you tried applying a *lattice* to the desired object to be curved and applying the *lattice* with a *shrink wrap* modifier to the curved object? [this video]
Cites Hacky · 2024-12 · Blender Stack Exchange · on “How can i wrap an object with a curved surface around another object without distorting its shape?”
Greetings . I'm a blender beginner, which means I have no idea what I am doing, so please excuse my probably silly question. My Goal: I want to wrap some muscle objects around a face model. However, the muscles were not specifically designed to fit my face model, and I'm struggling to get them to align properly without losing their intended shape. [LINK] What i've tried: Adding a shrink wrap modifier to the muscles : I tried with different wrap methods but all of them deform the muscles Adding a lattice Modifier I followed this tutorial [this video] , but the method seems to only work for objects with flat surfaces. Sculpting the muscles objects to fit the face : This method is painfully slow, an
Cites J E V · 2025-09 · Blender Stack Exchange · on “How do I replicate the shrink-wrap and lattice modifier for instances realized from a procedural geometry node script on to a curvy surface object?”
My goal is instead of “floating” rigid stars, they should follow the robe’s curvature (wrap/bend) while keeping their thickness and volume. I don't want Flattening (like Shrink-wrap to faces does), having to Manually lattices [this video] per star or a fake look where the star just sits rigidly. [LINK] My Attempts have been the use of geometry nodes [LINK] which only have a week worth of knowledge for GN so i apologize for the lack of context, I've learn to scatter the stars across a robe with their orientation following the robe. Finally got here and its okay honestly but i just want that bend for some stars as for example at the cuffs of the robe sleeves. The stars point out instead of curving